Quick fire: Deals 10 damage to strongest enemy unit before the first combat turn

Sharpshooter: Penetrates 10 extra Armor

Medic: Can increase the a units health by 10 HP once per combat

Second Wind: Can resist a wound that would kill him once per combat

Master of Diversion: Can negate all enemy damage once per combat

Special Traits Edit

Warlord: Can lead a squad of troops, giving the squad a 10 HP damage buffer, but only once per combat

Meat-shield: Must be killed before any other unit in it's squad can take damage